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ACTUALIZACION LUMA 8.0 & BOOT9STRAP 1.2 - SISTEMA MEJORADO, MENU OCULTO


ACTUALIZACION LUMA 8.0 & BOOT9STRAP 1.2 - SISTEMA MEJORADO, MENU OCULTO 


LUMA 8.0 + BOOT9STRAP 1.2

ANTES DE INSTALAR LES RECOMIENDO VER EL VIDEO EXPLICANDO QUE ES EL SIGHAX (CLICK EN LA IMAGEN PARA IR A LA PUBLICACION)

contraseña para ver el video:        luma8

contraseña para ver el video:        luma8



QUE INCLUYE ESTA PROGRAMACION?


LUMA CFW

v8.0
@AuroraWright AuroraWright 

  • menu which can be opened at any time (combo: L+Down+Select, although you can change it at runtime), featuring:
    • A process list submenu (used to select process to attach when the debugger is enabled)
    • A processes patch submenu: patches FS and SM
    • A N3DS Clock+L2 submenu (hidden on O3DS)
    • A screenshot action. This is slow but it works
    • Other various options, see below
    • A display of the remaining battery percentage in the bottom right of the screen, and of the Luma3DS commit at the bottom left
  • Input redirection:
    • Implementation thanks to @Stary2001, based off the work of ShinyQuagsire
    • Allows you to control your 3DS using your PC with, for example, an external controller (Xbox360 controller, etc.)
    • Should work with every game with minimal lag
    • C-stick/ZL/ZR redirection is N3DS-only, possibly only with newer games
    • Use this client (compatible with xinput on Windows, evdev on Linux, should be compatible with OSX) or that one
    • If you activate this feature in Home Menu, applications will be prevented to disconnect the 3DS from the Internet while they're running. This takes effect until the next boot
  • 3DSX loading:
    • Thanks to @fincs
    • 3DSX files can now be loaded seamlessly, and work just like installed titles (meaning you can use the Home Menu and applets while a 3DSX application is running, use the GDB stub (see below), etc.)!
    • No need for *hax payloads anymore!
    • By default, the title used to boot boot.3dsx is hblauncher_loader, but this can be changed at any time (Miscellaneous options > Switch the hb. title to the current app.) : simply launch any title, use that option, close the title ; the next time you launch that title, it will run boot.3dsx
    • *hax payloads don't work anymore. You'll have to use version of the Homebrew Menu >= 2.0, which can be found here (and in the homebrew starter pack later on)
  • Better language emulation:
    • Language (and region) emulation should now work for all games
    • You can now specify a country (2 letter code) and a state ID (2-digit hex integer), for example: EUR FR FR 01
  • A fully-featured GDB stub:
    • Network code and skeleton thanks to @Stary2001
    • Can debug up to 3 processes simultaneously (the process to attach to are to be selected in the process list menu)
      • Use the process menu when the debugger is enabled to select processes to attach to.
    • Use -lctrud and -lcitro3dd instead of -lctru and -lcitro3d-Og instead of -O2, drop -fomit-frame-pointer build debug versions of your own applications.
    • Compatible with both GDB and IDA PRO:
      • The GDB stub requires a patch to work. This patch will get eventually integrated into devkitARM.
      • The GDB stubs also works with IDA (Use single-step support, in the specific debugger options prompt, should be unchecked).
    • Software breakpoints, 2 hardware watchpoints (globally), all basic features and many more, like catch syscallinfo os, etc.
    • Can access the 80000000..B0000000 strongly ordered mapping (see below) as well as privileged memory
    • If you activate this feature in Home Menu, applications will be prevented to disconnect the 3DS from the Internet while they're running. This takes effect until the next boot
Now for some developer/technical details:
  • A "kernel extension" extending the features of Kernel11 ( ͡° ͜ʖ ͡°):
    • New features for existing SVCs, for example:
      • New types for svcGetProcessInfo: 0x10000 to get a process's name, 0x10001 to get a process's title ID, 0x10002 to 0x10007 for section attributes, 0x10008 for TTBR1, etc.
      • New types for svcGetSystemInfo: 0x10000 for CFW info, 0x10001 for N3DS-related info, 0x10002 for TTBCR and TTBR0 per core, etc.
      • New types for svcGetThreadInfo: 0x10000 for thread local storage
      • Many other changes not listed here
    • New SVCs:
      • See csvc.h ( ͡° ͜ʖ ͡°)
      • Indirect SVC: svc 0xFE
    • Debug features:
      • SVC permission checks don't exist anymore
      • Everything behaves as if the "Allow debug" kernel flags was always set, and svcKernelSetState as well as the official debug handlers always believe that the unit is a development one. This is needed for the below item
      • No need to do svcKernelSetState(6, 1, 1LL) for user-specified exception handlers anymore.
      • Numerous fixes of Luma3DS's fatal exception handlers. Moreover, they are now only used either on privileged-mode crashes or when there is no preferred alternative, that are namely: KDebug based-debugging, or user-defined exception handlers.
    • New memory mapping: PA 00000000..30000000 -> VA 80000000..B0000000 [ Priv: RWX, User: RWX ] [ Shared, Strongly Ordered ] (accessible from the GDB stub)
    • Because of memory issues, ErrDisp is not launched; err:f has been reimplemented.

Hourglass9 v1.50 release

You may have noticed the lack of love for Hourglass9 during the last few months. Reason is, you should really be using GodMode9 by now. I don't want to leave you sighaxed people left behind, though, so this release is for you. This is new:

FIRM entrypoint included
DSi enhanced cart dumping improved
Btw, if you think Hourglass9 development should continue, you can be the new maintainer (preferable guys who already did good pull requests on this repo). Everyone else, have fun.



SafeB9SInstaller v0.0.6
@d0k3 d0k3 

A new release already? Yup, mainly because some of you guys stopped SafeB9SInstaller dead in it's tracks by having 3Dsafe installed (no offense meant, @mashers).

This is new:

New 2xrsa, Launcher.dat and .firm entrypoints
Installation is now also handled on 3Dsafe'd consoles
secret_sector.bin no more required on A9LH O3DS consoles
Improved emergency routines (as if anyone will ever see them)
The new entrypoints mean that you can now run SafeB9SInstaller from FW 2.1 (if you managed to mess up somehow), and from boot9strap itself, where it will function as an updater. If you had problems with the earlier release 

Boot9strap 1.2
@SciresM SciresM 

Boot9/Boot11 code execution.

Decrypt9WIP all-in-one 20170520
@d0k3 d0k3 

You may have noticed the lack of love for Decrypt9WIP during the last few month. Reason is, you should really be using GodMode9 by now. I don't want to leave you sighaxed people left behind, though, so this release is for you. This is new:

FIRM entrypoint included
DSi enhanced cart dumping improved
Btw, if you think D9WIP development should continue, you can be the new maintainer (preferable guys who already did good pull requests on this repo). Everyone else, have fun.
valoras lo que hago o a sido de ayuda alguno de mis tutoriales o videos?
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Donacion !!



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